Descent Second Edition Unofficial FAQ | Wiki» General Rules. Q: Many quests have townsfolk or NPCs that are treated as a "hero figure." Others, such as in the Cardinal's Plight quest, have NPC's that are treated as a "hero." What is the difference? A: There is no difference between the term "hero" and "hero figure" in the quest rules. Q: Can heroes trade with figures "treated like heroes"? ![]() A: No. Unless otherwise specified, anything treated as a hero (and therefore not actually a hero) can only be affected by monster attacks, hero abilities, and Overlord cards that target a hero. Q: If the Overlord is dragging out an encounter that he is in a position to win (in order to beat up the heroes and draw more cards for the 2nd encounter), can the heroes choose to forfeit - - and end the encounter immediately - - or do they just have to take their lumps? Купить Descent : Странствия во Тьме за: 5 990 руб. в интернет-магазине на wiki эта карта звучит иначе http:// wiki /Stamina_Potion. Game Overview. Descent: Journeys in the Dark Second Edition is a game for two to five players in which one player takes on the role of the overlord, while all . Но такие бегемоты, как Descent и Runebound вначале World of Warcraft: The Adventure Game и Prophecy часто оказываются слишком. Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players . A: Unfortunately, there is no way for the heroes to forfeit an encounter. Q: Do NPCs that have no stamina convert any stamina loss suffered from an attack or an ability into damage? A: Yes, if they have no Stamina, all fatigue suffered is converted to damage. Q: When either tokens treated as heroes or monsters have "only 1 move action", does that mean they can only perform 1 move action during their turn and absolutely nothing else? Or does it mean that they can spend their 2nd action to attack or remove stun, burning etc? «Dixit» («Диксит») — настольная игра, созданная Жаном-Луи Рубира. Выпускается 2010 Spiel des Jahres, German Game of the Year, Игра года ( Германия); 2009 Golden Ace Игра года (Франция); 2009 Juego del año (JDA Game of. ![]() A: It depends upon the specific wording in the quest. Some state that the figure cannot perform more than 1 move action, which leaves it (depending upon what it actually is) able to perform other actions. Others have figures only performing a single move action period (with no other abilities). ![]() BangGood → Learning & Education → Board Game Toys →. Lost Cities Board Game Card For Gathering Party. Descent: Journeys in the Dark is a 2 to 5 player high fantasy Dungeon crawl published by Fantasy Flight Games in 2005. Descent was designed and produced by Kevin Wilson. The game is not related to the video game Descent.. Compared to the first edition of Descent: Journeys in the Dark, this game features: Simpler rules for determining line of sight Faster setup of each encounter . ![]() Q: Does the overlord draw a card when he defeats/destroys a "hero" token (peasant, miner, etc)? A: No, unless a quest specifies otherwise, the overlord only draws a card when defeating a hero. Q: When heroes skip their first turn, it would mean they skip their entire turn structure, including start of turn refreshes, would that be right? A: Yes, if the heroes have to skip a turn, then they skip the entirety of that turn; meaning no refreshing or any other start, during, or end of turn effects. Q: Since the transition between encounters did not specify that exhausted cards are to be refreshed, would that mean that exhausted cards carried over from the end of encounter 1 would remain exhausted until the respective players take their first turn? A: Yes. Exhausted cards would remain exhausted until refreshed at the start of the heroes' turn. Q: Does refreshing occur before activating familiars? I. e. "Terracall" would no longer be considered exhausted (carried over from last turn) for the purpose of stone attacking, during the Geomancer's turn, even if he chooses to activate the stones first? A: Yes, refreshing would occur before activating familiars. Q: When are the used Travel Event cards shuffled back into their deck? ![]() A: They are shuffled back at the end of each Campaign phase, except for cards which text instructs you to remove it from the game, like the "Lone Knight Challenge" card. Q: When a Secret Room is in play is it considered to be part of the map? Or more specifically, is a hero on the Secret Room tile considered to be "on the map"? A: Once placed, secret rooms are considered part of the map. A hero on a Secret Room tile is on the map. Combat. Q: Can you spend surges on a ranged "miss" to recover fatigue or activate other abilities? A: If an attack misses, then no surge abilities can be spent. This means that an X, insufficient range, or lacking a surge to spend for "Shadow" causes an attack to miss. If by some means you convert a miss into a hit, then you are free to spend surges as normal. Q: Can you spend surges on a melee "miss" (fewer hearts than shields) to recover fatigue or activate other abilities? A: Yes, can spend the surges if you do not deal damage on the attack. Not dealing damage is not considered a miss. Q: Assuming hero took fatigue equal to his stamina. Can hero recover fatigue from surge and use it on another skill within the same attack? A: Yes, a hero can recover fatigue with a surge and use that fatigue within the same attack if he has an applicable skill. Q: Does blast propagate conditions to all affected? A: Yes. If a surge is spent on blast and on a condition effect, then each figure affected by the attack would be affected by the condition as well (if the attack deals at least 1 damage after defense). Q: Do adjacent units targeted by an attack with Blast both take the extra blast damage in addition to the targeted damage? A: Blast isn't an ability characterized by initial damage + splash damage; it means the single attack affects multiple figures. If two figures are attacked with Widow Tarha's feat and happen to be adjacent (and Blast is triggered), there wouldn't be any additional affect. Excepting some very unique circumstances, being affected by an attack is either a yes or no situation, not a stacking one. Q: When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering? Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill? A: In a timing conflict, the active player decides the order in which things resolve. Though technically all damage is dealt simultaneously, if there is an interfering trigger, such as the Necromancer looking to trigger Dark Pact, the overlord as the active player would then decide the order in which damage was resolved. In this case, to the Reanimate first to prevent the use of Dark Pact. Healing. Q: KO'd heroes can only be targeted for healing. Can a hidden hero's token be targeted with healing or other abilities? A: No, unless otherwise specified a hero token cannot be targeted with healing unless that hero token represents a knocked out hero. Hero Skills. Q: Can you use hero abilities like "Defend" on NPCs like the Cardinal and Sir Palamon? A: Yes, if they are treated as a hero. Bard. Q: About the bard song "dissonance" which deals damage to monsters: Do all monsters from a group take damage when the first monster of this group is activated? Can a single monster choose to skip its turn to prevent that damage? If no, can a group choose to skip its turn? A: Each monster takes damage at the start of its own activation. No, monsters cannot choose to skip activations and groups cannot choose not to activate to avoid taking damage. Beastmaster. Q: Does the Wolf gain a green die for attacking a monster adjacent to itself when using Feral Frenzy? A: Yes, the wolf rolls an extra green die for Feral Frenzy when it attacks a monster adjacent to itself or the Beastmaster. Berserker. Q: Does "Weapon Mastery" give surges before or after the dice are rolled? A: "Weapon Mastery" may be used after the dice are rolled. Q: Can Berserker use "Counter Attack" with a Melee weapon with Reach, against monster that attacked him with it's Reach attack, not from adjacent space? A: "Counter Attack" specifically refers to an adjacent monster. In this case no, the Berserker cannot use "Counter Attack" against a monster that attacked him with Reach. Q: Are additional 2 life points recovered by "Brute" skill associated with Stand Up action and Revive Hero action? Or maybe with "Brute," Berserker always recovers 2 more life, no matter what effect causes him to be revived? A: A hero recovering Health by means of something like a Disciple's healing is not considered as a stand- up or revive action, so the ability on the Berserker's "Brute" would not apply in that case. Champion. Q: Do the damage tokens acquired on "Valorous Strike" stay in between encounters? The rules state that valor is retained but says nothing of these damage tokens. A: Yes, damage tokens from "Valorous Strike" remain on the card between encounters, but are discarded at the end of a quest. Q: What happens to Valor tokens between encounters? Or if the hero is KO'd? Do they stay or go? A: Valor tokens remain on a hero's Hero sheet between encounters but not between quests. They also remain if the hero is knocked out. Q: If a Champion is knocked out, can other heroes still use valour tokens for "Valour of Heroes" (+1 damage) or "Glory of Battle" (+1 shield)? A: This is a little tricky, but yes. Since the hero is receiving a physical "thing" that doesn't rely on the Champion being on the map to trigger, another hero would be able to use valor when the Champion is knocked out. Knight. Q: If a knight with "Shield Slam" attacks a shadow dragon and gets only one surge, can he spend the surge to stun the dragon or if he does that the attack miss? A: You are correct, the Knight could not spend the surge because the attack would be considered a miss. Q: Can one use "Advance" when there's no enemy within 2 spaces of Knight just to get additional movement? A: Yes, the Knight may use "Advance" even when there's no enemy within the movement range. Q: When monster uses skills like "Flail," "Leap," which target number of heroes, one of which is Knight, can Knight use "Defend"? What will the effect be? The figure cannot be attacked by the same attack twice, so does it cancel out one of targets? A: Yes, the Knight may use "Defend" against attacks that target multiple heroes. This is a fine distinction of nomenclature between "targeting" and "targeted by". Technically, the (let's say Merriod) Merriod is targeting 2 different heroes, one of which is the Knight. The Knight uses "Defend" to declare himself the target of the other attack as well, so both attacks affect him, and he rolls his defense dice once for each attack. Q: If I use "Defense Training" instead of exhausting shield, can I still exhaust the same shield during the same attack? A: Yes; there is nothing preventing the Knight from exhausting "Defense Training" and then exhausting the shield during the same attack.
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